Bug in OctaneRender® for 3ds max® v3.03.2 - 4.9 [TEST]
Posted: Thu Jul 21, 2016 6:22 pm
When I add render passes diffuse and diffuse filter, render it using Octane render viewport and save image only beauty image gets correct gamma, diffuse and diffuse filter gets wrong gamma, but if I click port to framebuffer button I get correct gamma on all passes.
I use 3dsmax 2014,I applied 3dsmax gamma hack, set in preference settings of 3dsmax gamma to 2.2 and in imager settings applied nonlinear tone mapping also during save I set gamma Override to 2.2.
EDIT
Ok when I set in preference settings of 3dsmax gamma to 1.0 everything else stays the same like in first part of my post, everything gets saved correctly.
I use 3dsmax 2014,I applied 3dsmax gamma hack, set in preference settings of 3dsmax gamma to 2.2 and in imager settings applied nonlinear tone mapping also during save I set gamma Override to 2.2.
EDIT
Ok when I set in preference settings of 3dsmax gamma to 1.0 everything else stays the same like in first part of my post, everything gets saved correctly.