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OpenSL shaders?
Posted: Wed Jul 20, 2016 4:26 pm
by coilbook
Hi I thought a year ago otoy advertised opensl shaders. Does it mean in the future we can have procedural textures of concrete, asphalt, rock, wood etc. ? If yes who will be creating them and how can we buy them?
Currently only solutions for wood, rock etc is just bitmaps.
Would be nice for otoy to create procedural textures market place [extra revenue for otoy] where you can buy high quality textures written with opensl.
Re: OpenSL shaders?
Posted: Wed Jul 20, 2016 4:41 pm
by Phantom107
If they bring these kinds of shaders, I'd love to make a new program that allows to create them with ease
Re: OpenSL shaders?
Posted: Wed Jul 20, 2016 5:02 pm
by coilbook
That would be so cool. I would so buy it. Also if you have premade shaders we would also buy them. I thought octane 3 should already support opensl shader. That's what their presentation about octane 3 said in news section on their site.
Re: OpenSL shaders?
Posted: Wed Jul 20, 2016 11:57 pm
by Goldorak
coilbook wrote:That would be so cool. I would so buy it. Also if you have premade shaders we would also buy them. I thought octane 3 should already support opensl shader. That's what their presentation about octane 3 said in news section on their site.
OpenSL is coming in Octane 3.1, and we couldn't be more excited. We'll have a 3.1 roadmap update in a few weeks time.
Re: OpenSL shaders?
Posted: Thu Jul 21, 2016 12:06 am
by coilbook
Goldorak wrote:coilbook wrote:That would be so cool. I would so buy it. Also if you have premade shaders we would also buy them. I thought octane 3 should already support opensl shader. That's what their presentation about octane 3 said in news section on their site.
OpenSL is coming in Octane 3.1, and we couldn't be more excited. We'll have a 3.1 roadmap update in a few weeks time.
Thanks!!!
Re: OpenSL shaders?
Posted: Fri Jul 22, 2016 12:37 am
by Italic_
Goldorak wrote:OpenSL is coming in Octane 3.1, and we couldn't be more excited. We'll have a 3.1 roadmap update in a few weeks time.
This is very exciting to hear. Thanks!
Re: OpenSL shaders?
Posted: Fri Jul 22, 2016 1:18 am
by Terryvfx
what is a roadmap update?
Re: OpenSL shaders?
Posted: Fri Jul 22, 2016 1:41 am
by Goldorak
Terryvfx wrote:what is a roadmap update?
We update you on progress of 3.1 features.
Re: OpenSL shaders?
Posted: Fri Jul 22, 2016 4:45 am
by Terryvfx
Awesome! by the way I think I read over there that displacement will also get an update, is this true?
Re: OpenSL shaders?
Posted: Fri Jul 22, 2016 8:25 am
by nuno1980
Goldorak wrote:We update you on progress of 3.1 features.
Birefringence (double refraction) support for OpenSL?