Hi, guys
I need your help. I'm playing around with SSS shaders and cannot reach the look I want. I want to make quite a bright shader with reflections and with light scattering on the edges. A soap shader.
I'm using mix materials and mix materials inside mix materials, but still cannot achieve the desired result. The workflow is not so intuitive for me and I'm just playing without solid understanding of what I'm doing. I don't control the situation.
Can you please, help and explain how this should be done?
Thank you in advance!
Here is my reference:
Re: How to Make Subsurface Scattering Properly?
Posted: Mon Jul 18, 2016 2:55 pm
by magnuscreative
Hey there-
i really like this tutorial on SSS. Plus, here's my result for a current project based on what i learned from Glass Hand Studios. Hope this helps! The trick is mixing a specular material (where the SSS comes from) and a glossy material. The specular material needs input for 'transmission' 'medium' as well as 'reflection' and 'Roughness'.
mike
Re: How to Make Subsurface Scattering Properly?
Posted: Mon Jul 18, 2016 4:32 pm
by Aleksei
Thank you! I'll check it out. Looks promising.
I have to say, that after a few hours of "play" I stumbled upon the look I was looking for. And will show you my results in a while as well.
Re: How to Make Subsurface Scattering Properly?
Posted: Tue Jul 19, 2016 2:29 pm
by Aleksei
Here is what I've got after some time playing with shaders. But if you ask me to repeat it from scratch, I doubt that I will make it to look the same from the 1st attempt. I stumbled upon the necessary shader settings occasionally and still don't understand to it works. That's why I attached the SSS material nodes for you to check. And tell me please, maybe I\m wrong and subsurface scattering can be done somehow easier, with less nodes?
Note: I used SSS only for non-transparent soaps. The rest are made with specular materials
Re: How to Make Subsurface Scattering Properly?
Posted: Wed Jul 20, 2016 7:24 am
by slepy8
well done!
Re: How to Make Subsurface Scattering Properly?
Posted: Wed Jul 20, 2016 1:41 pm
by magnuscreative
looks great! And i hear you about remembering what you did to accomplish it. SSS is one of those 'how did i set that up again' but I'll take Octane over other render engines most days! It's so intuitive other than that.