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Shader Effector and Cloner's Render Instances problem

Posted: Thu Jul 14, 2016 5:39 am
by carterner
1.png
when i use Shader Effector with cloner 's render instances ,the default render is well .but octane is not work with shader effector +cloner's rander instance

Re: Shader Effector and Cloner's Render Instances problem

Posted: Thu Jul 14, 2016 3:12 pm
by aoktar
carterner wrote:
1.png
when i use Shader Effector with cloner 's render instances ,the default render is well .but octane is not work with shader effector +cloner's rander instance
Hi, we're not standard renderer. It works in own logic. It should be mentioned a few times before.

- Mograph colors work just with instances.
- Random color works with render instances.

These are possibilities with current capacity of renderer.

Re: Shader Effector and Cloner's Render Instances problem

Posted: Fri Jul 15, 2016 1:51 am
by carterner
aoktar wrote:
carterner wrote:
1.png
when i use Shader Effector with cloner 's render instances ,the default render is well .but octane is not work with shader effector +cloner's rander instance
Hi, we're not standard renderer. It works in own logic. It should be mentioned a few times before.

- Mograph colors work just with instances.
- Random color works with render instances.

These are possibilities with current capacity of renderer.
thank you for your answer .how can i use Shader Effector with cloner's render instances ,because render instances will use less VGA memory

Re: Shader Effector and Cloner's Render Instances problem

Posted: Fri Jul 15, 2016 1:26 pm
by aoktar
carterner wrote: thank you for your answer .how can i use Shader Effector with cloner's render instances ,because render instances will use less VGA memory
I've answered. You can't...

Re: Shader Effector and Cloner's Render Instances problem

Posted: Mon Nov 14, 2016 4:21 pm
by sagun
carterner wrote:
aoktar wrote:
carterner wrote:
The attachment 1.png is no longer available
when i use Shader Effector with cloner 's render instances ,the default render is well .but octane is not work with shader effector +cloner's rander instance
- Mograph colors work just with instances.
- Random color works with render instances.
Hi Aoktar,
Is there a way to use mograph color in conjunction with shader effector ??
I want to have random color and also want to effect certain clones with shader effector and make them yellow. Right now I'm getting only one at a time.
Cheers !!

Re: Shader Effector and Cloner's Render Instances problem

Posted: Mon Nov 14, 2016 4:35 pm
by aoktar
@Sagun:
You're asking same topic. Answered already.
viewtopic.php?f=30&t=57395#p294787

Re: Shader Effector and Cloner's Render Instances problem

Posted: Thu Nov 17, 2016 1:46 pm
by sagun
Thank you ! I already knew that limitation. I got alternative method to get that result :)

Re: Shader Effector and Cloner's Render Instances problem

Posted: Thu Nov 17, 2016 1:49 pm
by aoktar
sagun wrote:Thank you ! I already knew that limitation. I got alternative method to get that result :)
Limitations will be removed when Octane support the custom colors over instances