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UVs (Linear)??

Posted: Mon Jul 11, 2016 3:24 pm
by samartin
Hi there,

I've been converting a scene of mine to OR3 and have been hitting some problems. Mainly it is the way UVs are working, but it is only noticeable on a certain piece of geometry which can be seen below.

Is there a way around this as it is perfectly fine in the Advanced Viewport, and renders fine in MODO and V-Ray. Is there a setting that I've missed?

Hope someone can help as it is slightly frustrating.

cheers

Scott

Re: UVs (Linear)??

Posted: Fri Jul 15, 2016 12:15 am
by face_off
Hi Scott - sorry for the delay responding to your question. I can't see any UV mapping issues in your render. Would you be able to point out the specific problem pls? Also - have you checked the Modo Event Log for each error messages?

Paul

Re: UVs (Linear)??

Posted: Sun Jul 24, 2016 10:53 pm
by smicha
Paul,

What I see clearly the green texture is stretched over the edges. This is the same problem as mine - and I may say this is a very similar (if not the same) problem I reported to Marcus sometime age for the standalone when displacement is used over subdivided geometry. And I remember well Marcus fixed it. I'll try to find the post and send it to you.