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Regular bitmap usage completely broken..
Posted: Mon Jul 11, 2016 2:32 pm
by daniel.reutersward
Hello,
Regular 3ds max bitmaps plugged in to the rgb image node is completely broken.
I have attached a image showing this (all the purple error everywhere).
If I copy the texture location and paste it in to the rgb image everything works as it should.
This scene worked perfectly with 2.x version.
/Daniel
Re: Regular bitmap usage completely broken..
Posted: Mon Jul 11, 2016 6:35 pm
by HHbomb
same here with 3.02 4.6.
Re: Regular bitmap usage completely broken..
Posted: Mon Jul 11, 2016 7:00 pm
by JimStar
Can't reproduce so far... Could you please give me the scene where it happens for you?
Re: Regular bitmap usage completely broken..
Posted: Mon Jul 11, 2016 7:17 pm
by daniel.reutersward
JimStar wrote:Can't reproduce so far... Could you please give me the scene where it happens for you?
I´ve tried several old scenes with the same issue. I will try with a new scene and se how that works.
If that doesn´t work I will send over a scene to you.
How/where should I send it?
Re: Regular bitmap usage completely broken..
Posted: Mon Jul 11, 2016 8:59 pm
by JimStar
No problems in my tests. So, just attach the archive with the scene here...
Re: Regular bitmap usage completely broken..
Posted: Mon Jul 11, 2016 11:03 pm
by JimStar
I think I've found what may be the reason of these artifacts sometimes appearing. Will release the fix in a next version, just let me know please if you will still get this issue...
Re: Regular bitmap usage completely broken..
Posted: Tue Jul 12, 2016 5:02 am
by JimStar
You can try
THIS VERSION.
Re: Regular bitmap usage completely broken..
Posted: Wed Jul 13, 2016 3:50 pm
by daniel.reutersward
It seems to work now, thanks JimStar!