Turbulence FD and Octane v3
Posted: Sat Jun 25, 2016 12:55 am
Hello,
I just recently got my hands on the full version of Octane v3 for Cinema 4D. I can honestly say it is great! Although, when I was experimenting with Turbulence FD simulations, things were a bit off. It seemed that no matter what TFD shaders and emission channels you had enabled, the render in the live viewer was recognizing the simulation as a "fire" simulation. So even if you were going for smoke, it would still render looking like fire. Here are a couple screenshots: https://gyazo.com/8a893a9fe142bab5cac302f43f663242 - https://gyazo.com/47d5bd37f6065dae45e019af47ae9111 You can clearly tell by the shape that I'm obviously going for smoke, but Octane still renders as fire even thought all channels and shaders say otherwise. If you are experiencing the same problem or even better, have a solution, I would greatly appreciate a reply!
DisplaceArts,
Win 8 | Geforce GTX980 Ti | i7-4790 @3.6GHz | 16GB
I just recently got my hands on the full version of Octane v3 for Cinema 4D. I can honestly say it is great! Although, when I was experimenting with Turbulence FD simulations, things were a bit off. It seemed that no matter what TFD shaders and emission channels you had enabled, the render in the live viewer was recognizing the simulation as a "fire" simulation. So even if you were going for smoke, it would still render looking like fire. Here are a couple screenshots: https://gyazo.com/8a893a9fe142bab5cac302f43f663242 - https://gyazo.com/47d5bd37f6065dae45e019af47ae9111 You can clearly tell by the shape that I'm obviously going for smoke, but Octane still renders as fire even thought all channels and shaders say otherwise. If you are experiencing the same problem or even better, have a solution, I would greatly appreciate a reply!
DisplaceArts,
Win 8 | Geforce GTX980 Ti | i7-4790 @3.6GHz | 16GB