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Mjólnir/Thor's Hammer

Posted: Sun Feb 20, 2011 10:35 pm
by r4ytrace
here's a model my friend asked me to make for him - traced in Illustrator then extruded in Blender (2.49 as I cant find an easy way to bevel extrusions in 2.5x yet :( ) - the textures are all from the LiveDB pack - the red gold one I made a bit redder though - I know it looks very clean at the moment and I intend to make a more worn version - probably one that looks more like dull metal. I I suppose I'm going to have to finally learn how to extract UV's and proper texturing for that though first :p

I wanted to deform the mesh a bit aswell and I thought I would maybe use the 'sculpt' tool in 2.56 and just dent the corners randomly with it, but I couldnt get it to do what I wanted. anywayz -

1280x720 16000 samples Pathtraced

Image

PS obviously I didnt intend the dots to look like diamonds or gemstones eheh - thats one of the first things I intend to change

Re: Mjólnir/Thor's Hammer

Posted: Sun Feb 20, 2011 10:58 pm
by tungerz
Great piece r4ytrace
looks awesome.
r4ytrace wrote:extruded in Blender (2.49 as I cant find an easy way to bevel extrusions in 2.5x yet
I'm still learning blender (well 3d for that matter :p) but I have used a bevel modifier in the modifier tools :)

Cheers,

Tungerz

Re: Mjólnir/Thor's Hammer

Posted: Sun Feb 20, 2011 11:11 pm
by r4ytrace
cool thanks a lot man :)

no I should have said what I meant was as in bevel while the path is still a path, not once it's become a mesh, unless that is what you mean, the bevel mesh modifier never ends up looking right for me as it applies to each edge individually (and when that model gets converted to mesh there are a LOT of edges eheh)