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Being able to see only a specific node output texture.

Posted: Tue Jun 14, 2016 2:51 am
by Terryvfx
Also knows as Node Wrangler in Blender.

When I saw this feature I was immediately blown away I have always wanted to do this in Octane for Cinema4D, what I would normally do instead is just put the nodes of the texture I'm working on in the diffuse slot of the material so I can clearly see the results, I do this specially for diffuse and glossy maps, other times I will just set up the multipasses and take a look at a specific channel to further refine but this really seems like a live-saver it is possible to implement something like this?

https://youtu.be/lYO_gFh1RCc?t=2m26s

Re: Being able to see only a specific node output texture.

Posted: Tue Jun 14, 2016 4:26 pm
by aoktar
I have similar ideas on todo list.

Re: Being able to see only a specific node output texture.

Posted: Tue Jun 14, 2016 6:56 pm
by RahiSan
Wow, this would be very useful!
Good to hear you are considering something like that ahmed!

Re: Being able to see only a specific node output texture.

Posted: Tue Jun 14, 2016 7:40 pm
by Terryvfx
Awesome! it really could be super helpful.

Re: Being able to see only a specific node output texture.

Posted: Tue Jun 14, 2016 8:03 pm
by aoktar
Btw you can see results in node previews. It can be sizable.