Being able to see only a specific node output texture.
Posted: Tue Jun 14, 2016 2:51 am
Also knows as Node Wrangler in Blender.
When I saw this feature I was immediately blown away I have always wanted to do this in Octane for Cinema4D, what I would normally do instead is just put the nodes of the texture I'm working on in the diffuse slot of the material so I can clearly see the results, I do this specially for diffuse and glossy maps, other times I will just set up the multipasses and take a look at a specific channel to further refine but this really seems like a live-saver it is possible to implement something like this?
https://youtu.be/lYO_gFh1RCc?t=2m26s
When I saw this feature I was immediately blown away I have always wanted to do this in Octane for Cinema4D, what I would normally do instead is just put the nodes of the texture I'm working on in the diffuse slot of the material so I can clearly see the results, I do this specially for diffuse and glossy maps, other times I will just set up the multipasses and take a look at a specific channel to further refine but this really seems like a live-saver it is possible to implement something like this?
https://youtu.be/lYO_gFh1RCc?t=2m26s