Memory hog rendering animation
Posted: Mon Jun 06, 2016 4:45 pm
Hello Aoktar! how are you?
I'm having a weird issue with this animation i'm trying to render out. Have a look:
This scene started in v2 and was moved to v3. When i made the change everything went smoothly except for some octane scatter issues. the objects scattered were different in size from the one in v2, i manually fixed them and everything was sweet.
the animation's full lenght is 660 frames, when i reach frame number 480 or so, octane behaves really weird, first, i noticed a huge memory hog happened and this leads to a crash.
Then i tried to render again from where it stoped(480), results are:
everytime i try to render it, it renders one frame, and then when it tries to render the second frame the memory hog kicks in untill the program crashes.
EDIT 1: I tried to export the scene to a ORBX so i could try to render it straight from Octane standalone, but it's useless, everytime i try to export to animated ORBx. octane crashes.
EDIT 2: Downgraded from V3 to V2 to try a new render. Issue remains the same, after the second frame memory hog starts leading to crash after several minutes of beeing iddle.
EDIT 3: Found out what may be causing the problem. Hair!! The cow object has two hair objects growing hair onto it. Hair stands for the cow's hair and hair rabo for the tail's hair.
They are pretty much identical with the exception that one is dynamic(tail) and the other is not.
EDIT 4: Memory hog comes back after frame 512!!!! mother fucker.... so, Hair isn't the one to blame, what is it then?
What buggs me is why would it give me trouble around frame 480 and not form the very start? it looks like it just starts caching endlessly untill it crashes.
any idea on why this could be happening?
Here's a link for the scene so you can have a look https://www.dropbox.com/s/hswhgr3l7i334 ... e.rar?dl=0.
I sent the password through PM.
Information:
A. Operating System, including version win 8
B. Graphics Card(s) model GTX Titan
C. RAM Capacity 6 GB
D. Nvidia driver version 368.22
E. OctaneRender Standalone version, if installed 3.0
F. OctaneRender plugin version 3.0 r1
G. Host application version, including build number if available CINEMA 4D r16 0.50
Thank you so much for your help!
I'm having a weird issue with this animation i'm trying to render out. Have a look:
This scene started in v2 and was moved to v3. When i made the change everything went smoothly except for some octane scatter issues. the objects scattered were different in size from the one in v2, i manually fixed them and everything was sweet.
the animation's full lenght is 660 frames, when i reach frame number 480 or so, octane behaves really weird, first, i noticed a huge memory hog happened and this leads to a crash.
Then i tried to render again from where it stoped(480), results are:
everytime i try to render it, it renders one frame, and then when it tries to render the second frame the memory hog kicks in untill the program crashes.
EDIT 1: I tried to export the scene to a ORBX so i could try to render it straight from Octane standalone, but it's useless, everytime i try to export to animated ORBx. octane crashes.
EDIT 2: Downgraded from V3 to V2 to try a new render. Issue remains the same, after the second frame memory hog starts leading to crash after several minutes of beeing iddle.
EDIT 3: Found out what may be causing the problem. Hair!! The cow object has two hair objects growing hair onto it. Hair stands for the cow's hair and hair rabo for the tail's hair.
They are pretty much identical with the exception that one is dynamic(tail) and the other is not.
EDIT 4: Memory hog comes back after frame 512!!!! mother fucker.... so, Hair isn't the one to blame, what is it then?
What buggs me is why would it give me trouble around frame 480 and not form the very start? it looks like it just starts caching endlessly untill it crashes.
any idea on why this could be happening?
Here's a link for the scene so you can have a look https://www.dropbox.com/s/hswhgr3l7i334 ... e.rar?dl=0.
I sent the password through PM.
Information:
A. Operating System, including version win 8
B. Graphics Card(s) model GTX Titan
C. RAM Capacity 6 GB
D. Nvidia driver version 368.22
E. OctaneRender Standalone version, if installed 3.0
F. OctaneRender plugin version 3.0 r1
G. Host application version, including build number if available CINEMA 4D r16 0.50
Thank you so much for your help!