Page 1 of 1
Live view and picture view difference
Posted: Wed Jun 01, 2016 6:05 pm
by bomperstudio
As you can see below the live view is different to the picture viewer. Scene is attached and also the render settings has the
geo:resend only updated objects set.
You can see there seems to be issues with the very brightest highlights being in the picture viewer but not in the live viewer.
Re: Live view and picture view difference
Posted: Thu Jun 02, 2016 10:50 am
by bomperstudio
Does anyone have any idea of whats causing this as I can't figure out what I've done wrong?
Re: Live view and picture view difference
Posted: Thu Jun 02, 2016 11:35 am
by aoktar
I'm checking. Btw here why do you use Object tag on every objects?
This is the reason of difference. Use octane material with texture emission to fix it.
Re: Live view and picture view difference
Posted: Thu Jun 02, 2016 3:42 pm
by bomperstudio
Sorry I was just messing around adding the tags to see if that was the cause, didn't mean to leave them on there when I was tearing the scene apart.
I thought C4D mats were converted, ah well lesson learnt, thank you so much for taking a look at this for me, its really appreciated.
Re: Live view and picture view difference
Posted: Thu Jun 02, 2016 3:45 pm
by aoktar
bomperstudio wrote:Sorry I was just messing around adding the tags to see if that was the cause, didn't mean to leave them on there when I was tearing the scene apart.
I thought C4D mats were converted, ah well lesson learnt, thank you so much for taking a look at this for me, its really appreciated.
Yes C4D mats are converted. But i think there needs a fix for this. After some versions emissions got a new parameters. It should be missed to be adopted for C4D->luminance channel on "Auto detect".
Nice. Btw don't use object tags on every objects. It causes performance loss on viewport for complex scenes. Just use when you really need.