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Live view and picture view difference

Posted: Wed Jun 01, 2016 6:05 pm
by bomperstudio
As you can see below the live view is different to the picture viewer. Scene is attached and also the render settings has the geo:resend only updated objects set.

You can see there seems to be issues with the very brightest highlights being in the picture viewer but not in the live viewer.
Screen Shot 2016-06-01 at 18.30.10.png
Screen Shot 2016-06-01 at 18.28.15.png

Re: Live view and picture view difference

Posted: Thu Jun 02, 2016 10:50 am
by bomperstudio
Does anyone have any idea of whats causing this as I can't figure out what I've done wrong?

Re: Live view and picture view difference

Posted: Thu Jun 02, 2016 11:35 am
by aoktar
I'm checking. Btw here why do you use Object tag on every objects?
This is the reason of difference. Use octane material with texture emission to fix it.

Re: Live view and picture view difference

Posted: Thu Jun 02, 2016 3:42 pm
by bomperstudio
Sorry I was just messing around adding the tags to see if that was the cause, didn't mean to leave them on there when I was tearing the scene apart.

I thought C4D mats were converted, ah well lesson learnt, thank you so much for taking a look at this for me, its really appreciated.

Re: Live view and picture view difference

Posted: Thu Jun 02, 2016 3:45 pm
by aoktar
bomperstudio wrote:Sorry I was just messing around adding the tags to see if that was the cause, didn't mean to leave them on there when I was tearing the scene apart.

I thought C4D mats were converted, ah well lesson learnt, thank you so much for taking a look at this for me, its really appreciated.
Yes C4D mats are converted. But i think there needs a fix for this. After some versions emissions got a new parameters. It should be missed to be adopted for C4D->luminance channel on "Auto detect".

Nice. Btw don't use object tags on every objects. It causes performance loss on viewport for complex scenes. Just use when you really need.