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render failure triangle count?

Posted: Wed Jun 01, 2016 5:40 pm
by miohn
Hi,

got that render error when placing some highres archmodel trees in an empty scene.
All textures are deleted for this test.
TrisCount.JPG
I thought that the tris-limit in V3 is at about 60 or 70 Mio and not 38 Mio like in this test?

thanks
Mike

Re: render failure triangle count?

Posted: Thu Jun 02, 2016 1:02 am
by aoktar
a1.jpg

Re: render failure triangle count?

Posted: Thu Jun 02, 2016 10:00 am
by miohn
Hi Ahmet,

sorry, but I still do not understand.
So why do I get an error in V3 with 38 mio Triangles if
the max is 76 mio?

regards
Mike

Re: render failure triangle count?

Posted: Thu Jun 02, 2016 10:15 am
by aoktar
miohn wrote:Hi Ahmet,

sorry, but I still do not understand.
So why do I get an error in V3 with 38 mio Triangles if
the max is 76 mio?

regards
Mike
How? My schema is useless so?

Re: render failure triangle count?

Posted: Thu Jun 02, 2016 10:27 am
by miohn
It means, that I cannot get the max. Triangles of V3 with Titan?

So a schema for different GPUs (2,3,4,6,8 or 12 GB VRam) = max-Triangles of the corresponding GPU
would be more usefull I think. ;)

regards
Mike

Re: render failure triangle count?

Posted: Thu Jun 02, 2016 10:33 am
by aoktar
Man it's just a schema. How can i add every scenario? It should be clear and simple.
Here VRAM means plugin can use just the VRAM. You should be out of VRAM.

Re: render failure triangle count?

Posted: Thu Jun 02, 2016 10:52 am
by miohn
Hey Man, sorry sorry sorry for asking!!

I was just wondering why V3 shows off with a 76 mio triangles-limit,
if in fact the limit is determinated by the VRam of the GPU and not by the Version of Plugin V2 or V3.
I always thought, that VRam of GPU only determines, how much textures I can load.
So this means, that 76 mio limit is not relevant or usefull to me!
And it would be helpful to know before starting a project, where the triangle limit for my GPU is.

Mike

Re: render failure triangle count?

Posted: Thu Jun 02, 2016 11:18 am
by aoktar
miohn wrote:Hey Man, sorry sorry sorry for asking!!

I was just wondering why V3 shows off with a 76 mio triangles-limit,
if in fact the limit is determinated by the VRam of the GPU and not by the Version of Plugin V2 or V3.
I always thought, that VRam of GPU only determines, how much textures I can load.
So this means, that 76 mio limit is not relevant or usefull to me!
And it would be helpful to know before starting a project, where the triangle limit for my GPU is.

Mike
It's easy to find your geometry limit. Create a primitive, set its parameters to highest to produce high amount triangles. Put under a cloner and increase clone counts and render. Do it several times until get a render failure. Also check used VRAM on these steps.
I thought that's unlimited but Marcus wrote that's still limited to 76M triangles due some problems.