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Scatter accept materiaux

Posted: Mon May 30, 2016 1:54 am
by anodin
Hi,
It will be nice if the c4d octane Scatter could accept material, like cloner.

I try to UV camera project a video over my scatter scene.

Thx

Re: Scatter accept materiaux

Posted: Mon May 30, 2016 1:46 pm
by aoktar
It actually accepts the materials. Also possible to use distribution to distribute clones.
https://vimeo.com/145005830

Re: Scatter accept materiaux

Posted: Wed Jun 01, 2016 4:55 am
by anodin
Please check the image in attachment.

The materiaux on my Octane Scatter don't appear, you know why ?
I am on V3.

(i want make a camera uv projection over, that why i need it on the Scatter and not on the Cube)
Thx

Re: Scatter accept materiaux

Posted: Fri Jun 03, 2016 4:53 am
by anodin
The Octane Scatter is to awesome VS Cloner (can't render more than 555 copy..).

I really need this feature. (1 material on the Octane scatter).

aoktar, can you confirm that works.
Thanks a lot.

Re: Scatter accept materiaux

Posted: Fri Jun 03, 2016 10:17 am
by aoktar
Put plane after scatter. Scatter doesn't work if distribution object is not polyon and before that.

Re: Scatter accept materiaux

Posted: Sat Jun 04, 2016 2:14 pm
by anodin
i don't understand : "Put plane after scatter"

Look what i done, it still doesn't work.

Can you give me more details about your method aoktar ?
octaneMatScatterPoly.PNG

Re: Scatter accept materiaux

Posted: Wed Jun 08, 2016 2:46 am
by anodin
i really appreciate aoktar if you can share your knowledge and show me how i can apply a material over the Octane Scatter.
Thx

Re: Scatter accept materiaux

Posted: Sun Jun 12, 2016 4:59 am
by anodin
Why with C4D Cloner we can do but not with Octane Scatter ?