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Was anyone able to create fire, smoke, clouds?
Posted: Sun May 29, 2016 6:16 pm
by coilbook
Hi I wonder if anyone was able to create fire, smoke, clouds using Octane for 3ds max?
Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 7:13 am
by boris
did some tests.
you can create your own vdb files using fumefx or houdini if you have access to it.
or download sample vdbs from
http://www.openvdb.org/download/
create a octane volume and link the vdb, place a "volume medium" an play with the values in material editor.. the "volume step length" is one important value.
PS: renderings took a minute or two. so speed is quite good i think.
Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 11:51 am
by coilbook
boris wrote:did some tests.
you can create your own vdb files using fumefx or houdini if you have access to it.
or download sample vdbs from
http://www.openvdb.org/download/
create a octane volume and link the vdb, place a "volume medium" an play with the values in material editor.. the "volume step length" is one important value.
octane3_02.jpg
01.jpg
PS: renderings took a minute or two. so speed is quite good i think.
Wow! Nice thank you
Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 11:52 am
by ThaRaven
Fire and Smoke seems to work. Fire emission creates noise that takes allot of time to clean up
Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 12:28 pm
by aoktar
ThaRaven wrote:Fire and Smoke seems to work. Fire emission creates noise that takes allot of time to clean up
use low values in gi_clamp

Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 12:30 pm
by ThaRaven
will try that. not simming anything larger at the moment till i manage to get rid of this.
Edit:
Also matching the Octane Vollume to the Original Grid is a pain .. Point cloud display would be nice to do this

Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 1:35 pm
by boris
ThaRaven wrote:
Also matching the Octane Vollume to the Original Grid is a pain .. Point cloud display would be nice to do this

+1
Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 3:18 pm
by coilbook
ThaRaven wrote:Fire and Smoke seems to work. Fire emission creates noise that takes allot of time to clean up
Nice I was worried about noise too. Is this Diffuse or AO. I hope Octane will implement that antinoise program they were talking about
Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 3:22 pm
by coilbook
By the way has anyone tried to use Octane Cloud Service. IS it pricey ? is it fast?
Thank you
Re: Was anyone able to create fire, smoke, clouds?
Posted: Mon May 30, 2016 3:30 pm
by ThaRaven
it was PT. could not get the Fire to scatter through smoke with DL