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Noise threshold
Posted: Wed May 25, 2016 4:25 am
by DonFarese
Version 3 is great improvement, I think Octane can really improve much further in speed if it had a noise threshold setting, this way it isn't unnecessarily sampling areas that don't need cleanup and focuses on the areas that do and renders way faster. Vray has this and now so does Corona and the speed up in render from it is pretty huge. Noise threshold also allows you to have a consistent render through animation and also lets you calculate your render better.
Re: Noise threshold
Posted: Wed May 25, 2016 9:43 am
by calus
logically noise threshold feature will come with "adaptive rendering" which should be a 3.1 feature.
Re: Noise threshold
Posted: Wed May 25, 2016 5:00 pm
by DonFarese
calus wrote:logically noise threshold feature will come with "adaptive rendering" which should be a 3.1 feature.
I'm glad you wrote than, I was suppose to write adaptive rendering too. Doing to many things at once, brain fart. Yes those two things would be huge, how do you know they are coming in 3.1? is there a public road map i'm not aware of?
Re: Noise threshold
Posted: Wed May 25, 2016 5:15 pm
by calus
Re: Noise threshold
Posted: Wed May 25, 2016 6:04 pm
by DonFarese
Wow this sounds awesome!
Re: Noise threshold
Posted: Thu May 26, 2016 7:55 pm
by RobSteady
Re: Noise threshold
Posted: Thu May 26, 2016 8:04 pm
by DonFarese
I'm not completely sold on Coronas Adaptive sampling, unlike where Vrays makes it much faster to render, Coronas actually makes it slower in most all cases. Also I've tried denoise and with high detailed objects like trees or grass blades, it washes out a lot of the detail. I'm sure it will get better over time but for right now.......