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X-Particles Gaseous Volume Render in Octane?

Posted: Wed May 18, 2016 8:04 pm
by jayroth
Hello,

I have done a preliminary search of this forum looking to find a method to render X-Particles volumes. I am hoping to get a "gaseous" look; it does not need to animate. What is the best way to get Octane to render something like this? Or am I barking up the wrong tree?

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Wed May 18, 2016 8:27 pm
by aoktar
Haven't yet integrated that. Do you think it's worth to do?

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Wed May 18, 2016 9:07 pm
by jayroth
Yes, absolutely! I am working on a TV show open right now, and I was hoping to render this with Octane. I will try and see if I can get what I want with Turbulence...

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Wed May 18, 2016 9:09 pm
by aoktar
jayroth wrote:Yes, absolutely! I am working on a TV show open right now, and I was hoping to render this with Octane. I will try and see if I can get what I want with Turbulence...
Can you give me some xp-smoke, etc.. scenes and render results? Or point me to right direction to check it.

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Wed May 18, 2016 10:25 pm
by jayroth
The file I was testing with was something I found on the X-Particles forum, from Lothar. Here is the link to the thread:
http://www.x-particles.com/forum/viewto ... lit=octane
Hopefully it is helpful!

Thanks

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Thu May 19, 2016 4:44 pm
by aoktar
This is horribly slow on voxel calculations and render out. They seems like choosed to illustrate volume rendering by combination of 3d texture sampling on low voxel counts. Is this a common way in XP-volumes? And is there a way to make render faster for previews?

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Thu May 19, 2016 4:46 pm
by DinoMuhic
aoktar wrote:Haven't yet integrated that. Do you think it's worth to do?
Absolutely!
Arnold has a really good intergration of X-Particles.
Here a good overview: https://www.behance.net/gallery/2799440 ... e-Overview

It would be great it Octane could catch up to arnold in that regard

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Thu May 19, 2016 5:05 pm
by aoktar
DinoMuhic wrote:
aoktar wrote:Haven't yet integrated that. Do you think it's worth to do?
Absolutely!
Arnold has a really good intergration of X-Particles.
Here a good overview: https://www.behance.net/gallery/2799440 ... e-Overview

It would be great it Octane could catch up to arnold in that regard
Only missed part looks like color option for particles. What else?
I can't see a volume rendering in this images.

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Thu May 19, 2016 5:13 pm
by aggiechase37
+1 for x particles volume rendering. I'm tired of watching the standard renderer take forever, and I don't want to drop another grand on a render engine just for this.

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Thu May 19, 2016 5:48 pm
by jayroth
aoktar wrote:This is horribly slow on voxel calculations and render out. They seems like choosed to illustrate volume rendering by combination of 3d texture sampling on low voxel counts. Is this a common way in XP-volumes? And is there a way to make render faster for previews?
I was actually wondering this myself. I have had X-Particles for some time now, though I have not had much opportunity to use it...