From Octane to Unreal workflow
Posted: Tue May 17, 2016 3:19 pm
I know that mine is a very newbie question, but I want to try (and share results) to bake an Octane scene and export the stuff to Unreal.
Can anyone suggest me about the first step:
1) what baked map I am able to obtain from Octane side (diffuse, normal, AO, specularity,..?) and what baked map is needed to re-create the scene in Unreal?
2) Could I bake all the scene objects in one shot ?
Thanks to all.
Luca
Can anyone suggest me about the first step:
1) what baked map I am able to obtain from Octane side (diffuse, normal, AO, specularity,..?) and what baked map is needed to re-create the scene in Unreal?
2) Could I bake all the scene objects in one shot ?
Thanks to all.
Luca