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From Octane to Unreal workflow

Posted: Tue May 17, 2016 3:19 pm
by GIOLETS
I know that mine is a very newbie question, but I want to try (and share results) to bake an Octane scene and export the stuff to Unreal.
Can anyone suggest me about the first step:

1) what baked map I am able to obtain from Octane side (diffuse, normal, AO, specularity,..?) and what baked map is needed to re-create the scene in Unreal?
2) Could I bake all the scene objects in one shot ?

Thanks to all.

Luca

Re: From Octane to Unreal workflow

Posted: Tue May 17, 2016 3:26 pm
by aoktar
You can get only one bakeID on one render. Did you checked my bake scene example? It's possible to render out several passes at one run as normal render out. But you should tweak uv-mapping properly.

Re: From Octane to Unreal workflow

Posted: Wed May 18, 2016 8:43 am
by GIOLETS
Thanks a lot Ahmet, I've palyed already on your sample scene.
Now I need to know what to export in order to re-create the scene in Unreal environment.
I'll post that on the Octane General support section.