material scaling and camera syncing
Posted: Sun May 15, 2016 3:36 am
Until recently, I never really used the 10cm material ball. This time I did to create a textured plastic material and when I applied it to the object, the texture wasn't visible. I reimported the obj as cm (what maya's units are set to by default) and all is well. However, now, when trying to export the maya camera into standalone, the camera is way too far away and off center.
I have both the original exporter which is what I am using to port the camera over and the plugin. Both yield the same result.
Attached is the material in two versions, the normal scale (per the 10cm ball) and scaled up in order to make it work.
Thanks in advance!
I have both the original exporter which is what I am using to port the camera over and the plugin. Both yield the same result.
Attached is the material in two versions, the normal scale (per the 10cm ball) and scaled up in order to make it work.
Thanks in advance!