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Wrong SSS(SOLVED)

Posted: Sat May 14, 2016 7:11 am
by MichaelM
Hi

the Scattering Medium in my C4D Plugin (3 Alpha, 3 Beta) works wrong for me.
for Example:
this is what i get with the "Raspberry" Material from Live DB in the 2.25 Version
1.jpg
And this i get with the 3.Alpha, Beta
2.jpg
Another Example:
This is the "Red Reflective Skin" from Live DB in 2.25
4.jpg
and this is the same Material in 3.Alpha and Beta
3.jpg
Win 7 x64
GTX 750TI
C4D R17

Regards Michael

Re: Wrong SSS

Posted: Sat May 14, 2016 4:24 pm
by MichaelM
Ok, here is what i've found out so far.
The Absorption Channel in the Scattering Medium works inverse in the 3 Alpha v and above.
The Standelone has a "Invert Absorption" checkbox to fix that, but how can i fix that in my Plugin?

Regards Michael

Re: Wrong SSS

Posted: Sat May 14, 2016 5:37 pm
by aoktar
If there is a difference vs. standalone that's forgotten to change. I'll change it on a next build.
Just use a invert node as a workaround or change you colors.

Please post next bug reports for an alpha or beta in version's topic. It's becoming confusing to follow up.