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Texture switch node
Posted: Thu May 12, 2016 9:13 am
by haffy
Hi,
Just found out about Modos Texture switch node when I was looking for somthing like 3Ds Max MaterialByElement Modifier or som random texture placement plugin.
https://knowledge.autodesk.com/support/ ... D-htm.html
Is there anything like this for Octane / Modo or is there a way to get Modos Texture switch node to work in Octane ?
Would love this functionallity when working with architecture.
Somthing like this, but I can not connect them...

Re: Texture switch node
Posted: Fri May 13, 2016 2:38 am
by face_off
I think you could just plugin the two images into an Octane Mix node.
Paul
Re: Texture switch node
Posted: Fri May 13, 2016 7:47 am
by haffy
Hi Paul,
Can mix texture randomly place different textures on different meshes/objects in the same material? If so, that's exactly what I am looking for.
Re: Texture switch node
Posted: Fri May 13, 2016 8:02 am
by face_off
Can mix texture randomly place different textures on different meshes/objects in the same material? If so, that's exactly what I am looking for.
Unfortunately not. However there is a random color node, which will randomly color instances in an Octane Scatter node (ie. from a Mesh Instance or a Replicator). So if for example the windows need to be different lightnesses, make them generated from a Replicator and the random color node should work. See Random Color Texture at
https://docs.otoy.com/#60Octane%202.0%20Features
Paul
Re: Texture switch node
Posted: Fri May 13, 2016 7:11 pm
by haffy
Thanks for the tip

Re: Texture switch node
Posted: Tue May 17, 2016 9:01 am
by haffy
This would be so nice to have, the colors show only how the randomness of the textures are applied.

Re: Texture switch node
Posted: Tue May 17, 2016 11:32 am
by face_off
This is not available at the moment in Octane. However I would think it would be trivial to setup a texturemap to do what you want (with Gimp or Photoshop), or bake out the texturemap from Modo.
Paul
Re: Texture switch node
Posted: Thu May 19, 2016 7:25 am
by John_Do
Hello,
Do you think this node ( or a Octane's equivalent ) will be implemented at some point ? With the Variation Texture or also an equivalent ?
Re: Texture switch node
Posted: Fri May 20, 2016 11:21 am
by face_off
Do you think this node ( or a Octane's equivalent ) will be implemented at some point ? With the Variation Texture or also an equivalent ?
You will need to submit this to Otoy as a feature request. It's not something that I can implement without it being supported in the native Octane renderer.
Paul
Re: Texture switch node
Posted: Tue Sep 13, 2016 8:45 am
by haffy
Still no random texture/material function like the one in 3ds Max "MaterialByElement" ?