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Texture Anti-Aliasing
Posted: Wed May 11, 2016 9:14 am
by Mules
Hi,
Does the Octane Render for Modo use some kind of anti-aliasing on image maps ?
Would be nice to add some anti-alias options, of turn anti-aliasing off, in an image node.
Greets,
Mules
Re: Texture Anti-Aliasing
Posted: Wed May 11, 2016 12:00 pm
by face_off
I'm not completely sure what you are asking here. If you have aliasing on a texturemap, I would have thought that meant the texturemap was too low rez? Also, check out the Kernel->Filter Size - it will assist with anti-aliasing the resulting rendered image.
Paul
Re: Texture Anti-Aliasing
Posted: Wed May 11, 2016 1:54 pm
by Mules
Hi Paul,
It's the equivalent of these setting (see attachment) in Modo.
These are settings on a texture layer.
I'll also check the filter size setting you mention.
m,
Re: Texture Anti-Aliasing
Posted: Wed May 11, 2016 11:16 pm
by face_off
Thanks for the screenshot. Octane doesn't have individual image map filtering.
Paul