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Animation rendering sequence stops at frame 1

Posted: Sun May 01, 2016 9:05 pm
by clement
Hi , please find attached a c4d file + screen vid showing a problem I'm facing on a commercial project I'm working on where I need to scater flowers on a floor : I was using a mograph cloner to randomly spread instances of low poly flowers and when I tried to launch the render animation sequence , octane stops on frame 1 ( so calculate frame 0 but seems to start calculating frame 1 and suddenly stops ) . I found that the problem was one of the flowers mesh , so I isolated it to let you test . (this flower mesh was part of a commercial nature asset I bought , it's really simple and has 3 materials .. if you delete some , octane can render without stopping at frame 1 )

I tested with last R2 and R3 alpha plugin version .

thanks for checking

clément

Re: Animation rendering sequence stops at frame 1

Posted: Sun May 01, 2016 9:10 pm
by clement
here a screen of the only frame (frame 0) Octane wants to render ( sequence is arround 120 frames ) .

Re: Animation rendering sequence stops at frame 1

Posted: Sun May 01, 2016 9:24 pm
by aoktar
Thanks for great post. I'm gonna check.
I think it's because of c4d standart material with c4d shaders.

Re: Animation rendering sequence stops at frame 1

Posted: Mon May 02, 2016 9:33 am
by clement
Thanks Ahmet :) .

Re: Animation rendering sequence stops at frame 1

Posted: Thu Sep 29, 2016 1:21 pm
by clement
seems that it's not fixed yet as I got this problem again yesterday. Any news about this Ahmet ?

Re: Animation rendering sequence stops at frame 1

Posted: Thu Sep 29, 2016 1:30 pm
by aoktar
Hi,
I can't see any fixable stuff. You should not use c4d material/shaders as much as possible. Especially "layer". And what's the logic of "subsurface scattering" usage here? It simply crashes our "render-to-texture" engine.
Pls try to work with octane textures always. We'll have more shaders when osl version released.

Re: Animation rendering sequence stops at frame 1

Posted: Fri Sep 30, 2016 8:07 am
by clement
ha ok . well the problem I got recently didn't involve SSS c4d stuff only few simple c4d mats . But yes i removed all those c4d mat (were native in an Xref loaded character ) to make it work ;)

thanks.