Seeking help with shading TurbulenceFD in Octane
Posted: Sat Apr 30, 2016 10:56 am
I wonder if anyone's got a scene or a tutorial on how to shade turbulenceFD sims for Octane.
Smoke, fire, explosion.. I'm testing things here on my own with temperature, density and burn channels, but I'm not getting anywhere.
I can get it to render flames, but it's not affecting the shading of the smoke. The fire is also very bright and overexposed.
The smoke is bland and very seethrough. Not much shading going on.




Invert absorption is probably the wrong thing, but I thought it made better looking smoke.
Smoke, fire, explosion.. I'm testing things here on my own with temperature, density and burn channels, but I'm not getting anywhere.
I can get it to render flames, but it's not affecting the shading of the smoke. The fire is also very bright and overexposed.
The smoke is bland and very seethrough. Not much shading going on.




Invert absorption is probably the wrong thing, but I thought it made better looking smoke.