Octanes "renders" invisible objects
Posted: Tue Apr 26, 2016 7:35 pm
Hi
If I take 100 spheres and set their visibility to 0 octane gets very slow even though objects are not visible/
if I select all objects, go to object properties and uncheck RENDERABLE it works fine
Problem is we use Rayfire with PFlow. pFlow creates objects, rayfire later calculates their fall. But after PFlow creates objects rayfire makes hundreds of objects invisible and makes them visible when it is time for them to be calculated. unfortunately we have 1000s of invisible objects and octane is slowed down to the crawl especially when camera points at them.
I wish there was a way octane will not calculate invisible objects
If I take 100 spheres and set their visibility to 0 octane gets very slow even though objects are not visible/
if I select all objects, go to object properties and uncheck RENDERABLE it works fine
Problem is we use Rayfire with PFlow. pFlow creates objects, rayfire later calculates their fall. But after PFlow creates objects rayfire makes hundreds of objects invisible and makes them visible when it is time for them to be calculated. unfortunately we have 1000s of invisible objects and octane is slowed down to the crawl especially when camera points at them.
I wish there was a way octane will not calculate invisible objects