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Do not loop texture

Posted: Mon Apr 25, 2016 1:47 pm
by jakobwagner
Hi

I have two objects sharing the same material. The material contains a logo image, which I want to be spread over the two. I tried placing it with camera mapping in the texture tag.

It works. But it loops the texture, even when tile is switched of.

I also tried doing it with the projection in the octane imageTexture, but I get the same mapping for both objects.

Any help?

Thanks,
Jakob

Re: Do not loop texture

Posted: Mon Apr 25, 2016 1:52 pm
by aoktar
Check border mode in imagetexture.

Re: Do not loop texture

Posted: Mon Apr 25, 2016 1:56 pm
by jakobwagner
That's the one. Thank you. And world space under position.