Glitter / Foil / Hologram Texture
Posted: Wed Apr 20, 2016 8:26 pm
Hey fellow Octane C4D users!
I'm trying to create a glittery foil texture similar to what's seen here:
https://www.google.com/url?sa=i&rct=j&q ... 9943608268
I've done lots of looking around and have found some (not so great) solutions to doing this in C4D's shaders using things like specular / noise. How would this be accomplished with octane?
I've tried using a mixtexture in the specular channel, using a Noise shader as the amount, with a rainbow gradient + black as the 2 textures. This seems to accomplish the "rainbow effect" to a certain extent, but it doesn't have the bright white reflection of the actual lights (as seen in the above photos). I want that to be in the center of the specular highlights when facing a light, but have that nice glittery colorful foil shimmering on each side of the highlight. Also, I can't figure out a way to "brighten up" the rainbow effect so it gleams a little more. It's quite an interesting challenge; any advice?
Thanks for any help!
I'm trying to create a glittery foil texture similar to what's seen here:
https://www.google.com/url?sa=i&rct=j&q ... 9943608268
I've done lots of looking around and have found some (not so great) solutions to doing this in C4D's shaders using things like specular / noise. How would this be accomplished with octane?
I've tried using a mixtexture in the specular channel, using a Noise shader as the amount, with a rainbow gradient + black as the 2 textures. This seems to accomplish the "rainbow effect" to a certain extent, but it doesn't have the bright white reflection of the actual lights (as seen in the above photos). I want that to be in the center of the specular highlights when facing a light, but have that nice glittery colorful foil shimmering on each side of the highlight. Also, I can't figure out a way to "brighten up" the rainbow effect so it gleams a little more. It's quite an interesting challenge; any advice?
Thanks for any help!