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PBR and Baking questions
Posted: Thu Apr 07, 2016 1:23 pm
by ThomasPasieka
Hey there all,
I am mostly a game artist and therefore have the need to use PBR/PBS so I am wondering if that is currently possible in Octane 2.x or 3.x ? Also, is it currently possible to bake lighting/shadows/ao/etc as I would very much like to use Octane and then get it all into the engine (Unity).
Thanks in advance,
Thomas Pasieka
Re: PBR and Baking questions
Posted: Sun Apr 10, 2016 10:30 pm
by ThomasPasieka
Anybody!?
Thomas
Re: PBR and Baking questions
Posted: Mon Apr 11, 2016 3:51 pm
by bepeg4d
Hi Thomas,
about PBR, for now there is a material preset for QUIXEL made by miko3d in the Live DB and it seems to works also with other PBR apps:
viewtopic.php?f=9&t=51470&hilit=PBR+quixel
About baking, only OctaneRender v3 can bake what you want and in the near future there will be integration with Unreal:
viewtopic.php?f=40&t=51954&start=10#p260775
Here is a video of a lua script for the baking feature in action in Octane v3:
https://vimeo.com/155954955
ciao beppe
Re: PBR and Baking questions
Posted: Mon Apr 11, 2016 9:44 pm
by ThomasPasieka
Hey there @bepeg4d
Thanks for the links and all. I am mainly interested in Unity and Octane 3. How does that work currently? Is there a workflow example or link to check out you know of?
Thomas
Re: PBR and Baking questions
Posted: Tue Apr 19, 2016 7:13 pm
by ThomasPasieka
Hi and thanks for the info. I am a Unity Engine user so I assume this will work as well?