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Jagged Normals

Posted: Tue Mar 29, 2016 11:27 pm
by gamedesign
Hi all

Does anyone know why I am getting jagged shading when I apply my normal. I don't get this problem when using my normal in Lightwave's renderer or Marmoset.
jagged_normals.jpg
nodes.jpg
Many thanks for any help :)

Re: Jagged Normals

Posted: Tue Mar 29, 2016 11:43 pm
by FrankPooleFloating
Try tweaking Ray Epsilon in render target.

Re: Jagged Normals

Posted: Tue Mar 29, 2016 11:53 pm
by gamedesign
Thanks for your reply. I figure out what it is was, I had the UV projection set to box so it projecting from the sides once the angle went over a certain amount. Thanks for trying to help though :)