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displacement not smoothing the surface plus seams

Posted: Sat Mar 26, 2016 10:24 pm
by Roboto
I have this issue with the displacement map.

First I need to add a nurbs object to the mesh to get the proper surface, which it shouldnt be this way.
Also seams between polygons.

any ideas?

Re: displacement not smoothing the surface plus seams

Posted: Sun Mar 27, 2016 3:11 am
by atome451
Hi,

I'm not sure it will help in this case but you should try to play with a higher value in Phong tag.

Re: displacement not smoothing the surface plus seams

Posted: Mon Mar 28, 2016 6:40 pm
by Roboto
phong tag is not related to this issue unfortunately.

:(

Re: displacement not smoothing the surface plus seams

Posted: Mon Mar 28, 2016 6:56 pm
by aoktar
Octane doesn't make any modifications to meshes to keep continuity as vray. Btw vray is not real time renderer as Octane and not a gpu renderer. So not a logical comparison. Just you should provide better triangle normalisation. Make a search in forum about the topic. I remember some posts with samples.

Re: displacement not smoothing the surface plus seams

Posted: Tue Mar 29, 2016 8:09 pm
by Roboto
Hi Aoktar!

Vray does indeed render real time via GPU as well. It does have CPU and GPU rendering since V 3
I made a search in the forum, but haven't found any information related to this topic aside from one example having the same issue.
The seams can be solved by tweaking the map on the edges where it separates. but the difference between the sculpted mesh and the low res + disp is really weird

double checked my mesh. All normals+Geo are ok.