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Multiple Octane ROPs in one scene

Posted: Sat Mar 26, 2016 5:24 am
by jamnique
Hi,

I'm surprised to find only one Octane ROP can be used in a scene. Is there a work around to submit multiple renders in a row?

Best regards
Filip

Re: Multiple Octane ROPs in one scene

Posted: Sat Mar 26, 2016 9:33 am
by juanjgon
This is a limitation of the Octane 2.25 plugin. The last build of the Octane 3.0 plugin should work with multiple ROPs without problems.
viewtopic.php?f=102&t=52963

-Juanjo

Re: Multiple Octane ROPs in one scene

Posted: Tue Mar 29, 2016 8:11 am
by jamnique
I see... Do I need an Octane 3.x license for this, or will it work with 2.x ?

Re: Multiple Octane ROPs in one scene

Posted: Tue Mar 29, 2016 8:49 am
by juanjgon
Currently you can work with Octane 3 using your available Octane 2.2 license, but yes, at some point you will need to upgrade your license to continue working with Octane 3.

-Juanjo

Re: Multiple Octane ROPs in one scene

Posted: Wed Jun 22, 2016 5:09 pm
by jamnique
I've updated to Octane 3. I can now have multiple Octane_ROPs in a scene, which is great.

I've been trying to render out two Octane_ROPs frame after frame:

ROP_01 frame 1
ROP_02 frame 1
ROP_01 frame 2
ROP_02 frame 2
...

and so on. I can't get it to work right. The first two frames are created properly. Then rendering goes on, but nothing gets saved to disk or the two frames get overwritten over and over (I'll check if it's the one way or the other).

Is this something that could be fixed in the plugin?

Re: Multiple Octane ROPs in one scene

Posted: Wed Jun 22, 2016 5:18 pm
by juanjgon
You can render multiple ROPs nodes (linked or using the merge node), but currently you must render them "Node by Node", not "Frame by Frame", at least if you are rendering the scene in "update" mode.

-Juanjo

Re: Multiple Octane ROPs in one scene

Posted: Wed Jun 22, 2016 5:28 pm
by jamnique
Thank you Juanjo, I figured out that works. Are you planning to support the other method? It's very useful for overnight stereo renders.

Re: Multiple Octane ROPs in one scene

Posted: Wed Jun 22, 2016 5:32 pm
by juanjgon
The problem is that while rendering in update mode the plugin only loads the scene in the first frame, to later update it along the sequence. This is not possible if several ROPs are running at the same time.

Anyway I'll check it again to see if at least could be possible support this feature reloading the full scene for each frame.

-Juanjo

Re: Multiple Octane ROPs in one scene

Posted: Thu Jun 23, 2016 8:14 am
by jamnique
Thanks. It's much needed for stereo work. Most of the things people do in Houdini require full scene updates anyway.