Hardware hatching
Posted: Tue Mar 22, 2016 4:11 pm
Hi Guys,
Quick question about Octane texture I try to do it a kind of hardware hatching shader I manage to get really cool results but I was looking at a paper http://www.cs.utah.edu/~emilp/papers/praun01rth.pdf or http://www.cs.utah.edu/~emilp/research.html and I was think if is a way to achieve this , Basically my version I use octane Falloff Texture but I would like get a value from the light shape so I could map the different texture about the light I manage to get something from a Matcap normal and project as a mask but doesn't work as a shape...
Please any advise????
best
Jo
here some test from Octane I use a cube projection and falloff texture for mask plus dirt textures.
Quick question about Octane texture I try to do it a kind of hardware hatching shader I manage to get really cool results but I was looking at a paper http://www.cs.utah.edu/~emilp/papers/praun01rth.pdf or http://www.cs.utah.edu/~emilp/research.html and I was think if is a way to achieve this , Basically my version I use octane Falloff Texture but I would like get a value from the light shape so I could map the different texture about the light I manage to get something from a Matcap normal and project as a mask but doesn't work as a shape...
Please any advise????
best
Jo
here some test from Octane I use a cube projection and falloff texture for mask plus dirt textures.