old problem: image sequence
Posted: Fri Mar 18, 2016 1:07 pm
Hi Guys,
sorry, need your help again because I'm too stupid to get it work!
I have a jpg-sequence of 254 frames.
The sequence frames are "movie _288.jpg" to "movie_541.jpg"
In my C4D-scene I want to play my movie on a display and
exactely at frame 668 in the C4D-timeline the movie should reach
frame "movie_447"
Could someone please help me and fill out the formular:
mode:
timing:
begin:
end:
loops:
frame filmbegin:
frame filmend:
framerate:
In a very simple scene it seems to work, but in my hugh scene with many objects, xpresso, constraints etc.
it does not work. I tried everything.
I'm on 2.25 and have the sequence loaded in diffuse and luminace
without octane image texture node.
If I use image-texture-node there is no difference.
btw if I set the mode to ping-pong LV is suddelny updating the texture in LV.
Could there be a problem with updating in LV?
thanks
MIke
sorry, need your help again because I'm too stupid to get it work!
I have a jpg-sequence of 254 frames.
The sequence frames are "movie _288.jpg" to "movie_541.jpg"
In my C4D-scene I want to play my movie on a display and
exactely at frame 668 in the C4D-timeline the movie should reach
frame "movie_447"
Could someone please help me and fill out the formular:
mode:
timing:
begin:
end:
loops:
frame filmbegin:
frame filmend:
framerate:
In a very simple scene it seems to work, but in my hugh scene with many objects, xpresso, constraints etc.
it does not work. I tried everything.
I'm on 2.25 and have the sequence loaded in diffuse and luminace
without octane image texture node.
If I use image-texture-node there is no difference.
btw if I set the mode to ping-pong LV is suddelny updating the texture in LV.
Could there be a problem with updating in LV?
thanks
MIke