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OctaneRender® for Maya® 2.24.2 - 7.24 Win [OBSOLETE]

Posted: Wed Mar 16, 2016 12:24 am
by k.a.schubert
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Image

Maya® Version Requirements

This release will work with Maya® Versions 2013.5, 2014, 2015 and 2016 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES SINCE THE PREVIOUS VERSION

  • 1. Quick fix, so using "File name prefix" in Render Settings or for command line rendering the "-im" flag does not produce a default file "OctaneRender_ALLpasses0001" anymore, but uses the intented naming.

DOWNLOAD

OctaneRender for Maya 2.24.2 - 7.24
OctaneRender for Maya 2.24.2 - 7.24 Demo

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=50498


Yours,
The OctaneRender™ Team.

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Wed Mar 16, 2016 7:13 am
by itsallgoode9
It's about damn time that texture power defaults to 1 haha. I'm still confused why it always defaulted to 0.9 before. Glad to see that's finally fixed 8-)

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Wed Mar 16, 2016 10:25 am
by calus
Thanks for the quick fix, I confirm it works nicely in my tests now :)

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Wed Mar 16, 2016 7:56 pm
by k.a.schubert
It's about damn time that texture power defaults to 1 haha. I'm still confused why it always defaulted to 0.9 before. Glad to see that's finally fixed 8-)
As far as I know 1.0 as a default value could have lead to weird results in earlier versions of Octane, since its the boundary value.
So the idea was to start from 0.9 and move towards 1.0 and see how the results change. Not clear how much it changed,
so feel free to report anything this way. ;)
calus wrote:Thanks for the quick fix, I confirm it works nicely in my tests now :)
Glad to hear :)

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Thu Mar 17, 2016 11:46 am
by Jolbertoquini
the older version gave me problems at Deadline when was saving the images I will check with that one...

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Tue Mar 29, 2016 9:56 pm
by Vyoor
I have a problem with cached particles - maya is crashing when internal MBlur is enabled. The same with realflow meshes. I don't know in which version problem appeared but in Octane 2.23.2 - 7.4 this things was ok.

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Wed Mar 30, 2016 3:57 am
by k.a.schubert
Vyoor wrote:I have a problem with cached particles - maya is crashing when internal MBlur is enabled. The same with realflow meshes. I don't know in which version problem appeared but in Octane 2.23.2 - 7.4 this things was ok.
Hi Vyoor,
which version this was okay? We did not reach 7.4 yet.

Best,
Kai

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Wed Mar 30, 2016 7:23 am
by calus
k.a.schubert wrote:
Vyoor wrote:I have a problem with cached particles - maya is crashing when internal MBlur is enabled. The same with realflow meshes. I don't know in which version problem appeared but in Octane 2.23.2 - 7.4 this things was ok.
Hi Vyoor,
which version this was okay? We did not reach 7.4 yet.

Best,
Kai
yes, we did. (7.4 is to be read like 7.04)

viewtopic.php?f=28&t=46999

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Wed Mar 30, 2016 8:21 am
by calus
I confirm internal motion blur works ok for cached Maya legacy particles instancer until 2.23.2 - 7.6 and fail in 2.23.2 - 7.7

Also it doesn't work with nparticles or with memory cache, in any version.

Re: OctaneRender® for Maya® 2.24.2 - 7.24 Win [TEST]

Posted: Thu Mar 31, 2016 10:56 pm
by k.a.schubert
calus wrote:I confirm internal motion blur works ok for cached Maya legacy particles instancer until 2.23.2 - 7.6 and fail in 2.23.2 - 7.7

Also it doesn't work with nparticles or with memory cache, in any version.
Okay, I noted this down, but at the moment am busy so don't expect a quick fix.

Sorry,
Kai