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Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 1:55 pm
by arleksey
bug.png
very simple scene with rings and clonner, livepreview is working well, but Octane crushed everytime i try to render it.

the scene is ready, so everybody just hit [RENDER}


PS. i think that the problem for Octane is that a lot of clones are in one point and overlapping. Check attached file in message below with solved word

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 2:08 pm
by arleksey
i exported clonner to alembic file and than merged it, octane still crushes

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 2:14 pm
by arleksey
semi solved: setting clonner count to lower number (20 for example) everything begins to work.

i calculated: 60 clones of sweep produce about 12mln polygons, ofcourse this is to musch, but in clonner "render instances" is ON, but octane seems to ignore it and making "true" geometry

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 2:38 pm
by bepeg4d
Hi arleksey,
please, copy and paste all the scene elements in a new fresh scene because your render settings are messing up with c4d native options mixed with octane :roll:
Screen Shot 2016-03-11 at 15.33.57.jpg
Screen Shot 2016-03-11 at 15.25.46.jpg
shot1_bug_b.c4d.zip
(69.67 KiB) Downloaded 194 times
You must see the green bar + info if octane is rendering correctly inside Picture Viewer.
Next time, is better to create a newer render setting octane specific if you already have a c4d render setting active ;)
ciao beppe

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 2:43 pm
by arleksey
solved: i fixed by animating cloner quantity, so geometry doesn`t mixed in one point

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 2:55 pm
by arleksey
bepeg4d wrote:Hi arleksey,
please, copy and paste all the scene elements in a new fresh scene because your render settings are messing up with c4d native options mixed with octane :roll:
ciao beppe

you are rendering wrong time, try to start render 70 to 80 frame in file you`ve attached

everything goes great after clonns start to rotate

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 3:00 pm
by aoktar
Wait! There is a crash on Renderer side, propably due driver.

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 3:02 pm
by arleksey
aoktar wrote:Wait! There is a crash on Renderer side, propably due driver.
i tried on five different machines with different software (drivers) and hardware. No one could render this scene.

check the fix file i`ve attached few messages upper, that works great with 60 clones

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 3:08 pm
by aoktar
I assume there is some many badly wrong usages for octane. See image for crash output.
To make the objects zero sized as you make circle=0 radius can cause this. It generates a lot of points at same coordinate and can crash the renderer's geometry engine or driver i suppose.
Event it happens on LV while going to between 80-90 frames.
I'm checking more.....

Re: Mograph Animation Crushes Octane 2.25 R3

Posted: Fri Mar 11, 2016 3:41 pm
by arleksey
i think that the bad place is 90-91 frames, where geometry was collapsed and start to rotate