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Invert falloff node in opacity
Posted: Tue Mar 08, 2016 10:49 am
by Andygraph3D
How can i make it ?
Re: Invert falloff node in opacity
Posted: Tue Mar 08, 2016 11:48 am
by face_off
Set the Opacity node type to Invert, and set the Invert Texture pin to a Falloff Map. Try Normal = 1, Grazing = 0 for the Falloff Map.
Paul
Re: Invert falloff node in opacity
Posted: Tue Mar 08, 2016 2:27 pm
by Andygraph3D
its the same don't change

Re: Invert falloff node in opacity
Posted: Tue Mar 08, 2016 9:27 pm
by face_off
It works fine for me. What render effect are you trying to achieve?
Paul
Re: Invert falloff node in opacity
Posted: Wed Mar 09, 2016 8:25 am
by Andygraph3D
I managed to do that effect putting on normal 0.5
and using a ball ... but I can not with this prop to have the same effect
this is what I want to achieve.
Re: Invert falloff node in opacity
Posted: Wed Mar 09, 2016 11:43 am
by face_off
You need to use the opposite\Grazing and Normal values to what you are using to get that effect.
Paul
Re: Invert falloff node in opacity
Posted: Wed Mar 09, 2016 5:25 pm
by Andygraph3D
how, is there a node ?
Can you to explain how i can to do it ?
Re: Invert falloff node in opacity
Posted: Wed Mar 09, 2016 10:36 pm
by face_off
Pls see image below...
Re: Invert falloff node in opacity
Posted: Thu Mar 10, 2016 8:57 am
by Andygraph3D
sorry Paul, try you on this prop ...
Re: Invert falloff node in opacity
Posted: Thu Mar 10, 2016 10:15 am
by face_off
That prop is very flat, so you there are virtually no glancing polygon to give you the effect you want. You need to make the prop more spherical. Or use an opacity map.
Paul