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Abstract Boxes (Lee Griggs xGen Study)

Posted: Tue Mar 08, 2016 2:39 am
by djropi
Hello everyone :D ,

Been playing with forest pack lately and came across a great tutorial by Grant Warwick on recreating the xGen particle worlds by Lee Griggs. Here are the first few renders playing around with the technique. Trickiest part is properly mapping the colors which I have to eyeball with a perspective projection. Open to any suggestions on applying the bitmap to the overall forest pack setup.

Pt 1000-2000 samples. 1920 x 1080. Always love to hear any feedback 8-)

Re: Abstract Boxes (Lee Griggs xGen Study)

Posted: Tue Mar 08, 2016 2:44 am
by alexg
My only feedback is that it looks great ;)

Re: Abstract Boxes (Lee Griggs xGen Study)

Posted: Sat Mar 12, 2016 5:13 pm
by justix
Hi djropi.

I'm too trying to achieve that goal considering that the Forest Color is not yet implemented ( sadly ) and as I understand not even Multiscatter seems to manage the object color..I may be wrong.

Convert into a single mesh is pratically useless..I mean for the number of polygons created I had MAx hanging on me so not practical..

Here attached my little sample.. I did play with MS and displacement but love to know a way through this.
spikeland-test1.jpg