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Noise in window reflection
Posted: Fri Mar 04, 2016 1:54 pm
by frankjrmi
Hi all. I've tried everything I can think of, but can't seem to get rid of the noise in the reflections of my windows. I'm using a glass material from the Octane Live DB and have my max samples cranked up to 2048. In other scenes I've created, window reflection noise has never been an issue. The problem is that this is a 300 frame animation and at the current render settings, I'm looking at 6+ minutes per frame to render...going any higher on the max samples would make the render time inefficient. In other scenes without windows, I've been able to render at 1024 or 1536 max samples in about 2 minutes per frame. I'm hoping there is another setting I can tweak that will reduce the noise (besides de-noising the entire scene in AE). Thanks in advance for any tips.
Re: Noise in window reflection
Posted: Fri Mar 04, 2016 2:08 pm
by aoktar
try fake shadows.
Re: Noise in window reflection
Posted: Fri Mar 04, 2016 2:16 pm
by frankjrmi
aoktar wrote:try fake shadows.
Already enabled
Re: Noise in window reflection
Posted: Fri Mar 04, 2016 2:22 pm
by uncia
Welcome to the wonderful world of the Specular materials in Octane

Re: Noise in window reflection
Posted: Fri Mar 04, 2016 2:29 pm
by frankjrmi
uncia wrote:Welcome to the wonderful world of the Specular materials in Octane

I'm half way tempted to just get rid of the glass part of the windows and just keep the frames. The windows aren't the focal part of the scene, and noise would make them so.

Re: Noise in window reflection
Posted: Fri Mar 04, 2016 2:37 pm
by uncia
Try to reduce reflection to "0" on window material. it will look ugly but can solve your problem
Re: Noise in window reflection
Posted: Fri Mar 04, 2016 2:45 pm
by frankjrmi
uncia wrote:Try to reduce reflection to "0" on window material. it will look ugly but can solve your problem
Thanks for the tip. I tried it, and I might as well get rid of the glass altogether if I'm going to reduce the reflection to "0". I tried different variations of reflection strength, but still have noise. I'm hoping I can keep some reflection to make the scene more realistic looking, but I'm thinking it may not be possible and still attain reasonable render times. If this was a single frame, I'd max out everything, but with 300 frames to render, that's just not realistic.
Re: Noise in window reflection
Posted: Fri Mar 04, 2016 2:56 pm
by fuchsundvogel
dont use specular. make a glossymat with index 1 and use a falloff in opacity.
Re: Noise in window reflection
Posted: Fri Mar 04, 2016 3:02 pm
by aoktar
uncia wrote:Welcome to the wonderful world of the Specular materials in Octane

No need to spreading this. Just spend some effort on scene. Devil is in the details.
Here is a quick try.
scene:
https://render.otoy.com/plugindownloads ... i-test.rar
Re: Noise in window reflection
Posted: Fri Mar 04, 2016 3:17 pm
by uncia
aoktar wrote:uncia wrote:Welcome to the wonderful world of the Specular materials in Octane

No need to spreading this. Just spend some effort on scene. Devil is on details.
This is epic !
Nothing personal.
Thank you.