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Backlit Graphic
Posted: Wed Mar 02, 2016 6:18 pm
by natemac00
Hey guys, I'm about two weeks into Octane and love it so far.
One quick technique I was hoping to figure out was how to create an accurate backlit graphic look?
Normally I would just create a illuminated material in Cinema, but I think Octane can get a more accurate look.
I took a look at the rice paper lamp that someone posted, but I had issue transmitting accurate colors.
I wasn't sure if I should be using the transmission from diffuse material or the medium from the specular material.
Any point in the right direction would be much appreciated!
Re: Backlit Graphic
Posted: Wed Mar 02, 2016 6:29 pm
by aoktar
try texture emisson with images on texture channel.
Re: Backlit Graphic
Posted: Wed Mar 02, 2016 8:11 pm
by natemac00
aoktar wrote:try texture emisson with images on texture channel.
Wouldn't that just be an illuminated material at that point and back lighting would have no effect on the material?
Re: Backlit Graphic
Posted: Wed Mar 02, 2016 8:40 pm
by natemac00
It seemed to work as long as I had nothing in the Diffuse channel. Not the route I wanted to take, but it will work.
Re: Backlit Graphic
Posted: Wed Mar 02, 2016 8:49 pm
by aoktar
this is faster way that causing extra calculation due backlight. Add or multiply by a gradient,etc... to obtain better look.
Re: Backlit Graphic
Posted: Wed Mar 02, 2016 8:56 pm
by natemac00
aoktar wrote:this is faster way that causing extra calculation due backlight. Add or multiply by a gradient,etc... to obtain better look.
But I lose some of the detail in the image (when using something like a photo not this) when I texture the emission channel. Everything gets blown out pretty easy as I move up.
Re: Backlit Graphic
Posted: Wed Mar 02, 2016 9:01 pm
by aoktar
Try different combinations until get what you want. You'll find it.
Re: Backlit Graphic
Posted: Thu Mar 03, 2016 1:23 am
by caldreemn
Here's a freebie.
Use the emission channel, not the transmission channel.
File attached.

Re: Backlit Graphic
Posted: Thu Mar 03, 2016 3:31 pm
by natemac00
caldreemn wrote:Here's a freebie.
Use the emission channel, not the transmission channel.
File attached.

This was great caldreemn, exactly what I was trying to go for. I noticed what really did the trick was adding the noise channel to the Distribution. I'm still a bit of a newbie, what exactly did that do to correct some of the hot spot issues? Is it just not making the the light produce 100% in all locations?
Re: Backlit Graphic
Posted: Thu Mar 03, 2016 6:06 pm
by caldreemn
Yes, adding some noise to the distribution node helps spread the light in a more natural way (in my experience). I also tend to click the UVW transform and scale the noise up to a large amount (50 -100), as the native settings tend to result in noise that is too small imo (though this is just my preference). I didn't scale the noise on the texture emission, but I did do it with the spherical lights (blackbody emission).