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Substance material

Posted: Thu Feb 25, 2016 6:40 pm
by TimSultan
Hello everyone!

I am curious, is there any way to use "Substance" material node with Sbsar files on Octane?
(This one that comes from Substance Designer and presents natively in maya and max)
It is very powerful procedural texturing utility and it is a shame to give up on such a great tool using octane.
I would be grateful if someone could assist me in making it work. Or if it is not supported, maybe developers could enhance the plugin and make them compatible. :D

Re: Substance material

Posted: Fri Feb 26, 2016 2:21 pm
by bepeg4d
Hi TimSultan,
Miko3d, betatester and expert user of Quixel, has created a fantastic Octane preset in the LiveDB for translating the Quixel PBR in an Octane material:
viewtopic.php?f=9&t=51470
Maybe you can ask in the Substance Designer community if someone could do the same :roll:
ciao beppe

Re: Substance material

Posted: Fri Feb 26, 2016 2:58 pm
by natemac00
We use substance for Cinema 4D and I didn't even think to test out Substance, but I must say the Material Conversion did a rather good job. So if you don't mind building your Substance then with the plugin importing it into your 3D software and using Octanes conversion, you should be good