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Animation, frame error

Posted: Sun Feb 21, 2016 3:53 pm
by Andrew99
I have tried Octane for an animation but sometimes i get som corruption on some frames. It seems that the frame hasn't been rendered to the max samples i set.
Tried both Direct Light and Path Tracing, with Direct Light i also got a few frames all black.
It mainly occures in the beginning and end of an animation.
I have a few objects set to Movable proxy and have Autoupdate movable proxy set in the kernel settings.
I am using the standard MAX settings and save the files as 24-bit PNG.
Anyone else got this problem?

Re: Animation, frame error

Posted: Sun Feb 21, 2016 7:07 pm
by Andrew99
I have found out what the problem was, i'm guessing it is a bug.
If i have Alpha Channel ticked, this problem will occur (Using a HDRI, with only ambient light it there is no problem).
If i tick Keep environment the problem goes away.

Re: Animation, frame error

Posted: Sun Feb 21, 2016 8:16 pm
by azen
Hey,

Thank you for raising this issue. I will take a look into this issue and see if this is indeed a bug, or simply a matter of identifying best practice. For faster troubleshooting, you can send through the scene (or a reduced version of it) that I can test against.

Cheers,
Azen

Re: Animation, frame error

Posted: Sun Feb 21, 2016 8:35 pm
by Andrew99
Hi Azen,
Can i e-mail you my scene? If so, to what e-mail address?
In the error log, i'm getting "failed to tonemap render pass "Beauty""

Re: Animation, frame error

Posted: Sun Feb 21, 2016 10:47 pm
by azen
Hey,

I PM'd you with further details

Cheers,
Azen