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Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 11:54 am
by djart
Hello,
by using the Scatterobject with a Vertexmap, is there a solution for a falloff (size) making Objects bigger to smaller from Vertexinformation 100% to 0%?
I.e. having grass become smaller from Vertexpaintcolor "Yellow" to "Red"?
Octane 2.25 is installed.
thx, djart
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 12:15 pm
by aoktar
Currently it's not possible i think. You may try to add a texture for this effect.
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 12:38 pm
by dbalzer
Just tick "Link to Distribution" in scale attributes of Scatter Object and set Distribution to Surface.
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 12:45 pm
by djart
Are there any testfiles to check out how it works using greyscale textures?
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 12:47 pm
by aoktar
dbalzer wrote:Just tick "Link to Distribution" in scale attributes of Scatter Object and set Distribution to Surface.
I have missed this option obviously, thanks!
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 1:04 pm
by djart
What is a common workflow to get a Gradient/ Texture or else to work to get the desired falloffeffect for objectsize?
Information like turn on Link to Distribution dont helps very much.
I have set the gradient to radial, but it wont show up like desired.
Any detailed help is appreciated.
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 1:09 pm
by dbalzer
djart wrote:What is a common workflow to get a Gradient/ Texture or else to work to get the desired falloffeffect for objectsize?
Information like turn on Link to Distribution dont helps very much.
Any detailed help is appreciated.
I recommend buying the Nitrovertex Plug In (just 25 Euros) from Nitro4D. It gives you great control over animated vertex maps.
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 1:20 pm
by djart
dbalzer wrote:djart wrote:What is a common workflow to get a Gradient/ Texture or else to work to get the desired falloffeffect for objectsize?
Information like turn on Link to Distribution dont helps very much.
Any detailed help is appreciated.
I recommend buying the Nitrovertex Plug In (just 25 Euros) from Nitro4D. It gives you great control over animated vertex maps.
And how does it helps me with my problem here?
I just need to get it done transforming bigger objects into smaller ones by either following a gradient/ greyscale or else?
Currently i am under timepressure and the scatterfunction (with scalefalloff), would be a huge timesaver but it seems theres no information on how to get it work properly...
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 2:18 pm
by djart
Just figured out how it works... thx for no help...
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Posted: Thu Feb 18, 2016 2:24 pm
by prehabitat
djart wrote:Just figured out how it works... thx for no help...
You're very welcome!
