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Alembic 'Cameras' in Standalone

Posted: Sat Feb 13, 2016 7:48 am
by Notiusweb
When you bring in an Alembic file animated object, and merge it to a non-alembic background scene via a Geometry group, is it possible to manipulate some sort of camera flow from 1st to last frame for the entire Render Target?
For example, for a zoom shot, if I could set the first frame to have a cam zoom of 10, and then last to have a cam zoom of 20 (for example), for the entire Render Target. Or is there something we can do like this...

Thanks!
-Notiusweb

Re: Alembic 'Cameras' in Standalone

Posted: Mon Feb 15, 2016 11:37 am
by bepeg4d
Hi Notiusweb,
in my opinion, it's far more easy to create your camera animation in your host app and export it via alembic, beside modifying the camera with Lua in standalone :roll:
here is a simple example of a zoomed camera exported from C4D to standalone via alembic:
CameraZoomMB-or.orbx.zip
(610.65 KiB) Downloaded 128 times
ciao beppe

Re: Alembic 'Cameras' in Standalone

Posted: Tue Feb 16, 2016 12:16 am
by Notiusweb
bepeg4d wrote:Hi Notiusweb,
in my opinion, it's far more easy to create your camera animation in your host app and export it via alembic, beside modifying the camera with Lua in standalone :roll:
here is a simple example of a zoomed camera exported from C4D to standalone via alembic:
The attachment CameraZoomMB-or.orbx.zip is no longer available
ciao beppe
I see, okay, then I can layer any other scenery components I want, and they will be included in that alembic cam movement. Great!
Zoom1.jpg
Zoom2.jpg
Grazie ancora! ;)