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Random Offset of UV?

Posted: Tue Jan 26, 2016 7:43 am
by sdandrus
Hello - I am new to Octane, but it seems to be fairly straight forward so far. One Issue I am having trouble with is figuring out different methods to randomize textures across a bunch of clones. I saw a previous post about using the "random color" shader to mix 2 shaders if using render instances with a cloner object. This works well to some degree but I'm hoping someone can help me with at least one of these two issues:

1. Randomize UV mapping on clones for image based textures, is there a way to do this?

2. Randomize based on polygon or UV tile like the R17 variation shader - or is it possible to use the variation Maxon shader with Octane?

Maybe I make a c4d material with a variation shader alpha channel and drop on top? Basically I have a scene with hundreds of wooden pallets and they all look wayyyy too uniform.

Thanks for any help!

Re: Random Offset of UV?

Posted: Thu Jan 28, 2016 3:53 pm
by aoktar
Random+gradient is giving a closer option on render instances. But that's not perfectly seperating textures. Can cause some mixing effect of different textures. I'm waiting OSL version of V3 for this.