Good day ... very very slowly ... and is considered to be caustic in animation sometimes it is not justified to use. Tell me do you plan to manufacture fake caustics or optimizing for animation . THANK you ! Now when rendering jewelry I use caustic i-ray visualization frame HD = 25 seconds/// at PMC, it takes 10 to 25 minutes = I understand that this caustic is physically correct but I don't have time to wait for Octane Render will process light. ( 3D max / 2016 // 2.15 v)
as you can see I need to add caustic . and I can't generate it through PMC slowly
win 7 780 2x + 770 1x + 590 1x
Re: The caustic animation
Posted: Wed Jan 20, 2016 2:11 pm
by Goldisart
picture fake caustic IRAY =25 FULL HD !!!!
Re: The caustic animation
Posted: Wed Jan 20, 2016 2:37 pm
by suvakas
Fake? Why do you think Iray is fake?
Iray is a path tracer just like Octane is. It just has optimized algorithm for caustics.
Suv
Re: The caustic animation
Posted: Wed Jan 20, 2016 2:54 pm
by Goldisart
you will never see caustic in the secondary reflection of the metal iray caustic sampler . so I call it fake ... in the new test version of iray caustic soda is also considered to be long if it is considered in physics
Re: The caustic animation
Posted: Wed Jan 20, 2016 3:22 pm
by suvakas
Enable architectural sampler too and wait a bit longer. You can't get caustics to reflections by 25 sec.
Suv
Re: The caustic animation
Posted: Wed Jan 20, 2016 5:28 pm
by Goldisart
I waited a long time but I never saw the secondary reflection in the mirror caustics
The Iray renderer does not allow to do this
I think it was because this particular algorithm is so fast because the beam is cut immediately after 1 reflection
( 3D max 2016 standart IRAY )
really looking forward to from the developers of optimization of caustics. thank you all.
Re: The caustic animation
Posted: Mon Jan 25, 2016 6:46 pm
by coilbook
Goldisart wrote:I waited a long time but I never saw the secondary reflection in the mirror caustics
test caustica.jpg
The Iray renderer does not allow to do this
I think it was because this particular algorithm is so fast because the beam is cut immediately after 1 reflection
( 3D max 2016 standart IRAY )
can we get the same. I dont care if caustics is visible in reflections. Would be great for animations
Would be nice if other kernels supported caustics like AO
Thank you
Re: The caustic animation
Posted: Tue Jan 26, 2016 9:47 am
by suvakas
I made a similar quick test scene as you had.
Standard Iray that comes with Max 2016.
I DO get caustics in reflections.