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Modo LiveDb empty materials
Posted: Thu Jan 14, 2016 9:55 am
by cristiangiro
Hi!
First of all congratulations for this amazing plug-in.
I'm having some struggles trying to load the livedb materials, i searched the forum but it seems nobody is having this problem
i followed the instructions found on the forum, meaning i downloaded the zip files, gave octane the path to the folder containing the 'images', then pasted the command who started an internal download.
When i open the live db and load any material, the material is completely empty when i open it with the octane node editor.
Am I doing something wrong?
Any suggestions?
Thanks!
Re: Modo LiveDb empty materials
Posted: Fri Jan 15, 2016 3:28 am
by face_off
Hi - the correct process to follow is documented at
https://docs.otoy.com/Modo/?page_id=909
then pasted the command who started an internal download
This shouldn't be needed - since the process above should provide with the full LiveDB from 6 months ago.
Paul
Re: Modo LiveDb empty materials
Posted: Fri Jan 15, 2016 3:30 pm
by cristiangiro
Hi Paul,
did the procedure again but nothing really changed, materials are still empty.
Both folders are ok with correct files and locations... any other suggestion?
thanks
Re: Modo LiveDb empty materials
Posted: Fri Jan 15, 2016 10:23 pm
by face_off
did the procedure again but nothing really changed, materials are still empty.
Both folders are ok with correct files and locations... any other suggestion?
Hi - can you post a screenshot of the Modo->Preferences->Octane screen, the Windows Explorer folder where you put the LiveDb texturemaps, the Modo Preset window (F6) showing the LiveDb materials, and your Shader Tree and Schematic after loading and selecting a LiveDb material.
Thanks
Paul
Re: Modo LiveDb empty materials
Posted: Mon Jan 18, 2016 1:23 pm
by cristiangiro
Hi Paul,
here are the files
in the schematic window the material i applied is the anodized aluminuim from the live Db
hope this will help
thank you in advance
Re: Modo LiveDb empty materials
Posted: Mon Jan 18, 2016 9:40 pm
by face_off
I cannot see the LiveDb material in the Shader Tree. Are you rightclicking the Presets windows and selecting Load to load the LiveDb material into the Shader Tree? Dragging from the Presets window won't work (appears to be an odd Modo bug). This is covered in the manual at
https://docs.otoy.com/Modo/?page_id=909.
Paul
Re: Modo LiveDb empty materials
Posted: Tue Jan 19, 2016 10:28 pm
by cristiangiro
The live db material gets renamed once I drag it into the shader I want to apply it to.
Yes I load it with right click > load
It puts it at the base of the shader tree with the right name.
Re: Modo LiveDb empty materials
Posted: Tue Jan 19, 2016 11:08 pm
by face_off
The live db material gets renamed once I drag it into the shader I want to apply it to.
Yes I load it with right click > load
It puts it at the base of the shader tree with the right name.
If you open the material prior to dragging it into the material group are the nodes there? Or missing? Have you at any point run the "octane.command downloadLiveDb" command, or are the presets directly from the ZIP file contined in the Modo LiveDb manual page?
Paul
Re: Modo LiveDb empty materials
Posted: Wed Jan 20, 2016 3:08 pm
by cristiangiro
I tried to install the presets manually and also with the download string, both were unsuccessful
the material is empty since i load it, even before dragging into the shader

Re: Modo LiveDb empty materials
Posted: Thu Jan 21, 2016 12:02 pm
by face_off
I am sorry - I am baffled as to what the problem is. Would it be possible to have a Skype call where you share your screen? Then I can see first hand what might be causing the issue.
Paul