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x-particles true support

Posted: Wed Jan 13, 2016 8:52 pm
by xcaseyx
I have a pretty flat question.

Will particle based position, velocity, radius, etc from within x-particles (or even thinking particles) ever be able to effect the octane object tags particle rendering?

looking over the fence at arnold is making me VERY jealous.

Re: x-particles true support

Posted: Wed Jan 13, 2016 9:26 pm
by rafg
+1

Re: x-particles true support

Posted: Wed Jan 13, 2016 10:26 pm
by brasco
Yes please :)

Re: x-particles true support

Posted: Thu Jan 14, 2016 1:55 am
by aoktar
I hope so with improved sdk features. Not possible currently.

Re: x-particles true support

Posted: Thu Jan 14, 2016 8:40 am
by Seekerfinder
Hi guys,
I am looking at getting into C4D to expand 3D skills and get a bit of mograph going. Having looked at X-particles, it is certainly part of the attraction for me to C4D. I would appreciate if someone could explain the limitations of Octane with X-particles at the moment (I will create another post with some other C4D/Octane queries). Can Octane render X-particles at all? Is it limited to only one light source as another post suggests? Complete C4D novice here... Any assistance appreciated.
Thanks,
Seeker

Re: x-particles true support

Posted: Thu Jan 14, 2016 10:20 am
by motionflow
+1

Re: x-particles true support

Posted: Thu Jan 14, 2016 1:07 pm
by brasco
aoktar wrote:I hope so with improved sdk features. Not possible currently.
Do you mean the XParticles SDK side or the Octane SDK?

I could ask the XP guys for some advice on it if you think that will help.

cheers
brasc

Re: x-particles true support

Posted: Thu Jan 14, 2016 1:08 pm
by aoktar
brasco wrote:
aoktar wrote:I hope so with improved sdk features. Not possible currently.
Do you mean the XParticles SDK side or the Octane SDK?

I could ask the XP guys for some advice on it if you think that will help.

cheers
brasc
Octane.

Re: x-particles true support

Posted: Thu Jan 14, 2016 1:23 pm
by brasco
Ah shame, hope OSL brings some good new toys for you :)

cheers
brasc

Re: x-particles true support

Posted: Thu Jan 14, 2016 4:10 pm
by aoktar
We have limited features due GPU programming limitations. Also team should keep the performance while adding features. So any simple features for CPU renderers, here can be a nightmare. I'm hoping that everybody is on aware that's a GPU renderer.