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x-particles true support
Posted: Wed Jan 13, 2016 8:52 pm
by xcaseyx
I have a pretty flat question.
Will particle based position, velocity, radius, etc from within x-particles (or even thinking particles) ever be able to effect the octane object tags particle rendering?
looking over the fence at arnold is making me VERY jealous.
Re: x-particles true support
Posted: Wed Jan 13, 2016 9:26 pm
by rafg
+1
Re: x-particles true support
Posted: Wed Jan 13, 2016 10:26 pm
by brasco
Yes please

Re: x-particles true support
Posted: Thu Jan 14, 2016 1:55 am
by aoktar
I hope so with improved sdk features. Not possible currently.
Re: x-particles true support
Posted: Thu Jan 14, 2016 8:40 am
by Seekerfinder
Hi guys,
I am looking at getting into C4D to expand 3D skills and get a bit of mograph going. Having looked at X-particles, it is certainly part of the attraction for me to C4D. I would appreciate if someone could explain the limitations of Octane with X-particles at the moment (I will create another post with some other C4D/Octane queries). Can Octane render X-particles at all? Is it limited to only one light source as another post suggests? Complete C4D novice here... Any assistance appreciated.
Thanks,
Seeker
Re: x-particles true support
Posted: Thu Jan 14, 2016 10:20 am
by motionflow
+1
Re: x-particles true support
Posted: Thu Jan 14, 2016 1:07 pm
by brasco
aoktar wrote:I hope so with improved sdk features. Not possible currently.
Do you mean the XParticles SDK side or the Octane SDK?
I could ask the XP guys for some advice on it if you think that will help.
cheers
brasc
Re: x-particles true support
Posted: Thu Jan 14, 2016 1:08 pm
by aoktar
brasco wrote:aoktar wrote:I hope so with improved sdk features. Not possible currently.
Do you mean the XParticles SDK side or the Octane SDK?
I could ask the XP guys for some advice on it if you think that will help.
cheers
brasc
Octane.
Re: x-particles true support
Posted: Thu Jan 14, 2016 1:23 pm
by brasco
Ah shame, hope OSL brings some good new toys for you
cheers
brasc
Re: x-particles true support
Posted: Thu Jan 14, 2016 4:10 pm
by aoktar
We have limited features due GPU programming limitations. Also team should keep the performance while adding features. So any simple features for CPU renderers, here can be a nightmare. I'm hoping that everybody is on aware that's a GPU renderer.