Ya thats how it should be, however im assuming there would still be problems in my situation.
First off lets start with blender plugin doesnt look like there is the same options as c4d: (see image below)
https://www.dropbox.com/s/gtej6xq25uj28 ... u.png?dl=0
Ive played around with it a bit and I never see an option for post processing or multi layer exr.
Now with that being said, how do you apply an exr to every frame of an animation?
and also, if im compositing green screen work, im wondering how the post processing pass would look when put over, if it would be accurate, for example an actor goes in front of a light and then moves out of the way, does the light against the camera lens change..
anyways one step at a time, maybe blender doesnt have these options.. .see more pics below..
https://www.dropbox.com/s/yu83bmw3chgqn ... r.png?dl=0
see in the pic above is blenders node editor, in which i activated render passes and checkmarked all the passes which then activate on the compositor node render layer. If you can see there is no option for post, and there is no where where iet says multi layer exr. Ive been able to do a strict preview of the post process pass, but not been able to render it all at once into an exr or something..
which kind of gets me thinking, maybe i can render the animation with no post processing, and then render the animation with only post processing, and then i have to combine them frame by frame?? we might be getting somewhere i dont know..
k i just tried it, and when you select preview the render pass for only post processing, it doesnt just render the lenses lighting, but it also renders the geometry in it but with like more of the glare and bloom and stuff.. it seems like it would be difficult to fit a green screened chroma keyed actor into this animation with the post processing effect on it which the post processing is honestly the best part, it makes everything look real.. im tryin to figure out how ppl fit screen screen actors into 3d scene with a render engine like this and then composite it. The reason why i want to do it with octane is because octane knows the geometry when rendering, what lights are and stuff.. ill explain more in another post.. for now plz help I need a pipeline workflow done for a project im working on.
thanks a lot
-Adam