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Curvature map, Mix multiple mats/textures etc.

Posted: Sun Jan 10, 2016 8:36 pm
by thanulee
Hi i think octane is missing some key features that im used in vray and can really help with the shading:
- A proper curvature procedural map
- Map slots in Dirt so we can distort it with textures or noise (like radius in vray)
- Mixing multiple textures/maps + blending modes (like composite in vray)
- Mixing multiple materials same way

Re: Curvature map, Mix multiple mats/textures etc.

Posted: Sun Feb 21, 2016 8:12 pm
by thanulee
- exculde / include mode in lights

Re: Curvature map, Mix multiple mats/textures etc.

Posted: Tue Aug 09, 2016 5:27 pm
by thanulee
So are any of those requests gonna be fulfilled eventually?

Re: Curvature map, Mix multiple mats/textures etc.

Posted: Thu Oct 20, 2016 10:35 am
by OccultMonk
I would also like a curvature map + Tri-planar mapping.

Re: Curvature map, Mix multiple mats/textures etc.

Posted: Fri Oct 21, 2016 9:06 am
by paride4331
Hi,
about Curvature map, Mix multiple mats/textures etc.
at this time I do not think it could be possible.
It might be possible when Octane will have full support for OpenSL.
anyway I will try to understand about some workarounds.
around exculde / include mode in lights, I hypothesize will not be possible.
the current state, If requests you make are not possible in SA,
will not be possible in Octane 3dsMax plugin too.
The updates are made in the SDK and then taken into plugins.
Therefore, no developer plugins is able to make changes involve modifications to the source code.
Regards
Paride