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To Flatten two Onesided Squ Emitters Back2Back?
Posted: Sat Jan 09, 2016 9:10 pm
by ajr0717
Hello. Ive been making tens of thousands of octane images with my 980ti and titan. Folks I understand Octanes progressive downgrading when using strangely shaped objects as blackbody emitters.The introduction of artifacts and simple guesswork of the photons. However using one sided squares is so bizarre. IN THE SENSE THAT... a candle will only lit, 180 degrres forward ahead of it? I need a 360-operant lighting plane. Such as a sphere. Is it BETTER in Octane resource and production, to use two onesided squares smushed against one another with opposite faccing directions and the emission of blackbody, or better to have a primitive sphere and use it as the blackbody.
Re: To Flatten two Onesided Squ Emitters Back2Back?
Posted: Sat Jan 09, 2016 10:30 pm
by samhal
Not sure if this is what your after, but...:
viewtopic.php?f=45&t=38112&p=170128#p170128
This was done with a primitive sphere.
Re: To Flatten two Onesided Squ Emitters Back2Back?
Posted: Sat Jan 09, 2016 10:36 pm
by face_off
Is it BETTER in Octane resource and production, to use two onesided squares smushed against one another with opposite faccing directions and the emission of blackbody, or better to have a primitive sphere and use it as the blackbody.
My guess is that two one-sided squares would be more efficient. But you should test the render speed and render quality of the two approaches yourself.
Paul
Re: To Flatten two Onesided Squ Emitters Back2Back?
Posted: Sat Jan 09, 2016 11:32 pm
by ajr0717
Using balls from the primitive tab of Poser Pro 2014 Content folder is causing many artifacts so I will resort to two squares