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Object Motion Blur

Posted: Thu Feb 03, 2011 2:51 pm
by Refracty
Hi,
is there way to render the motion blur of objects directly in Octane?
Thanks
Refracty

Re: Object Motion Blur

Posted: Thu Feb 03, 2011 10:49 pm
by face
No way...

face

Re: Object Motion Blur

Posted: Thu Feb 03, 2011 11:00 pm
by Jaberwocky
not sure if this might work.I have not tried it personally.Put 6 to 8 copies of your model slightly offset in the x/y/z axis.Render up with 1 at full opacity and the rest at 5% opacity.May be worth a shot as a workaround. ;)

Re: Object Motion Blur

Posted: Fri Feb 04, 2011 10:35 am
by Refracty
@Jaberwocky
Thanks for the workaround. Maybe I will just export motion vectors and add the MB in post. But it would be a great feature in Octane.

@face
Is there a technical reason why it is not possible? I guess it is because the way the exporter handles the geometry but it is possible to create camera motion blur so there must be a way.

Cheers

Refracty

Re: Object Motion Blur

Posted: Fri Feb 04, 2011 10:40 am
by abstrax
Refracty wrote:@Jaberwocky
Thanks for the workaround. Maybe I will just export motion vectors and add the MB in post. But it would be a great feature in Octane.

@face
Is there a technical reason why it is not possible? I guess it is because the way the exporter handles the geometry but it is possible to create camera motion blur so there must be a way.

Cheers

Refracty
Nope there is no way: Octane doesn't support object motion blur yet. And there is no way to communicate object motion blur to Octane. The camera data - including motion blur - is exported via command line and therefor isn't restricted by limitations of the OBJ format.

Cheers,
Marcus

Re: Object Motion Blur

Posted: Fri Feb 04, 2011 1:57 pm
by Refracty
Thanks Abstrax,
maybe something for version 2.0...
Cheers
Refracty

Re: Object Motion Blur

Posted: Fri Feb 04, 2011 8:07 pm
by abstrax
Don't worry, I also would like to see object motion blur and later full motion blur in Octane, because motion blur does for animations what depth of field does for stills :) We just have to get a few things sorted before that.

Cheers,
Marcus